I bought Elder Scrolls Oblivion with the best of intentions, I really did. I have the phone book sized Guide book and everything. But a little game called Burnout: Revenge suckers me in almost every damn time I turn on the Xbox 360. You might remember that I reviewed Burnout for the old Xbox last year and raved about it. I didn't think getting a 360 port would make much difference, but I put it on my GameFly queue anyway.
Man, I was wrong! The 360 version isn't as a port as it is a Director's Cut. The graphical difference is pretty noticeable: textures and environments are more detailed and the color palette is lush and vibrant. The crashes are more detailed than ever, with the car parts slowly flying through the air after a takedown. In the Crash Mode stages, Criterion did away with that silly Golf-swing move and just gives you the right boost to start with. After playing this game non-stop for a few weeks, I finally decided to buy it from GameFly, using the nifty new discount and dollar coupons that you get for being a loyal customer. And I did this despite the fact that Achievements are hard to win-you don't get them for simple things like getting into the Maniac class!
To make matters worse, the next game that arrived in the mail was Burnout Legends for the Sony PSP. This has turned out to be a really cool PSP game. Not only is it a pretty reliable Burnout port featuring a best-of compilation of tracks from Burnout 1-3, the loading times for each track are very zippy (in comparison to Midnight Club 3, where track loading gave me enough time to make a sandwich). While the graphics can't compare to the most recent PS2 versions of Burnout (there's noticeable popup), it's still a heart pumping thrill to play Burnout in a shopping mall while waiting for your wife/girlfriend to finish shopping. Only one major problem with the PSP version of Burnout: no traffic checking. I am addicted to this feature in Revenge. I kept forgetting which version I was playing and kept ramming into bumpers, hoping to traffic check and ending up in a heap of metal. I remember Alex Ward saying that it would be difficult to play the old Burnout after Revenge, and he's right.
I probably will buy the PSP Burnout Legends anyway. It's still too damn fun. I just feelin' the kind of passion for Burnout that I had for Unreal Tournament. Road Rage forever! Nuff said.
The magazines and web sites have given us a pretty good clue for the games of Fall 2005: Burnout Revenge, Need for Speed Most Wanted, Ultimate Spider-Man, Tiger Woods 2006, LA Rush, Half Life 2, SSX: On Tour, Far Cry Instincts, X-Men Legends 2, and Marvel Nemesis: Rise of the Imperfects are some of the ones I’ll be watching for on the Xbox. Some of them are slam dunks, particularly Burnout Revenge and SSX: On Tour. But what about the PSP? There’s a new wave of games coming for that and some of them look better on the PSP than on the console.
When the PSP version came out, the reviews were unanimous: it was perhaps too great a port of the console! Slow load times killed my enthusiasm and I almost passed it up. I finally did get it on EBay for a good price and I am glad I did. The PSP version of MC3 is indeed almost an exact duplicate of the console versions. Gone are the days when portable games were a mere shadow of the original. The PSP’s hardware and screen quality are amazing when racing through the streets; you would swear this is the PS2 version. The load times are worth it (for me at least) to race through such beautiful levels. There are minor popups in the horizon here and there, but it doesn’t really bother me as the races are very exciting. The load times are 60-70 seconds when you load a new race, go to the garage, or go back to cruise mode through the city. One thing the reviewers didn’t mention is that you typically repeat most races 2-3 times (beyond the beginning levels) in the Midnight Club series, as you need to find the best route to win the race. So in my case, I’ll load a level, race it for 5-10 minutes, then go on to the next race. Cruise mode seems a waste and the developers should have eliminated it entirely: I only use it to find my next race or championship. The menus take a second or two to load in the garage, but all of the customization features are here, as are the movies where the mechanics talk to you and explain various game features. About the only thing I haven’t seen is the babes who walk in front of the cars and start the races. It is curious that they eliminated this but kept some of the other details.
First, the positives: HSGOT is a beautiful looking game on the PSP. The golf courses, while entirely fictional, are animated very realistically. They even seem to use paintings or photographs for the background. The golfers themselves are the typical “big-head” Japanese characters. By winning tournaments in the single player challenge mode, you can unlock new golfers, new caddies, and new accessories to customize your golfers. These unlockable features are what make HSGOT so compelling; it’s almost like a role playing game. The trick in leveling up your golfer to release new golf courses is to enter the challenges that have a solid gold star next to them; an empty star or no star just means you’ll unlock a small item. It took me a while to figure out why I never advanced to level 2 even though I had played thirty games. But once you do concentrate on the starred challenges, you’ll level up quickly. There are six golf courses, but HSGOT tries to divvy them up into 9-hole experiences that can be played in 10-15 minute chunks of time. There are other modes, like a putting challenge, which is a bit interesting, and multiplayer modes (that I haven’t tried) for the local wan, not the Internet.

