I’m really digging the hell out of Far Cry Instincts for the Xbox. This first person shooter was out on the PC a year ago. I tried it and couldn’t get out of the water without getting shot. The Xbox version got a high metacritic score, so I took a chance and bought it.
Far Cry pushes the Xbox graphics hardware to places it’s never been before. Water has never looked better, whether it’s in the ocean, lakes, or rivers. In case you haven’t heard, FCI takes place on a tropical island near South America. You play Jack Carver, a tour boat operator who gets his one and only customer kidnapped by an unknown army that inhabits the island. Jack survives by diving underwater, and once he gathers his wits long enough to grab a few guns, you’re in a goddamn Bruckheimer movie (thankfully it’s not directed by Michael Bay). Carver’s voice is by actor Stephen Dorff; the script has him say fuck this and those fuckers and so on. The gaming press has criticized this, but I find it refreshing—it just makes me relate to Jack that much more!
The plot to FCI doesn’t seem like much at first, but it gets better as you go along. As you trek through the jungle, blowing away bad guys, certain plot elements will smack you upside the head. The game has a stealth feature, where you have incentive to sneak up on enemies before they sound an alarm. I fail at this most of them time, but I am completely suckered into the idea of being in danger on an island. It feels like the TV show LOST, rustling through the foliage, not knowing what’s up ahead. The weapons in the game are standard issue, but you can double-wield. The sniper weapon is pretty good. Much cooler are the vehicles. So far I’ve commandeered a dingy, an airboat, an ATV, and a jeep with a mini-gun. The promos show a hang-glider that I can’t wait to get to. Much, much cooler are the animal powers that Jack gets injected with—they give him this Wolverine-claw slash instant fatality move. It reminds you of the Halo sword, but I think Marvel should take note—there’s a great Wolvy game you can rip out of this.
I tried multiplayer for five minutes and kept getting killed the minute I appeared. To hell with that, right now I love the single player experience (although it does allow you to create your own maps). Far Cry Instincts is right up there with Halo and Doom 3. If you’re an Xbox shooter fan, you need to get it. For the week of 10/31/05, Best Buy has it on sale for $30. Nuff said.
SSX may be my favorite game series for the consoles. Ever since it appeared alongside the Playstation 2, it’s always had a special status in my collection. The series has evolved over time: SSX Tricky had a whacked-out course like pinball machine; SSX 3 had avalanches, Uber tricks, and streaming technology that allowed a 30-minute ride down an entire mountain. With the fourth iteration, SSX: On Tour, I was slightly alarmed by the news that Larry LaPierre (the executive producer at EA) wasn’t behind this one. LaPierre is working on Need For Speed: Most Wanted and SSX in the hands of younger producers. So have the young guns ruined the franchise or saved it? After playing SSX On Tour (Xbox version) for a little over 5 hours, I’d say this edition is two steps forward and one step back (but opposites attract, according to Paula Abdul).
Here’s the good news: SSXOT has tracks that are bigger, bolder, and longer than ever. The streaming technology is used all over the place, not just in the final race, but in some of the beginning stages. The weather/environment effects are nicer this time around, with blizzards, falling trees, and races taking place at different times of the day. For the first time, you have to race around other skiers and boarders that are on the slopes. The tracks are incredibly well designed. One track features a plethora of fallen logs, rails, and wooden planks for you to grind on. All of the tracks make it easier to get air-time and perform complicated tricks to boost your meter. The amount of content in the game in incredible: medal races, slopestyle trick events, and new variations like racing the ski patrol or trying to attain as much cumulative air time as possible. There are tons of little collectible do-dads scattered everywhere: boost, money, and photo-ops. The other day I jumped upward, grinded on a helicopter rail, and received a special photo. I haven’t even tried the Skiing mode yet (have to do it with a separate character) because there’s so much for my snowboarding hot-chick to do. Compare all of this to the 8 tracks in the original SSX, and you see how far we’ve come in this generation of consoles.
So what’s not so good? A few things I need to nit-pick. Performing the Monster (aka Uber) tricks is just a matter of flicking the right joystick in any direction. This just feels dumbed down compared to learning the button moves. The producers wanted to depart from the techno and hip-hop soundtracks of past SSX titles. SSX 3 had such a great soundtrack that I actually bought the CD and still listen to it today. We get a list of rock songs, some of which are classics, others are so-so. I think the producers should have given us two or three song styles. In SSX 3, the music made me feel like I was boardin’ with a multicultural crowd from California or New York; SSXOT makes me feel like I’m hangin’ with a bunch of white Mormons from Utah. The producers of this new title also selected graphics for the menus and items that look like Beavis and Butt-Head sketching in their Pee-Chee at high school. I kind of like them all right, but they did some weird stuff with the Career menus. Instead of choosing different mountain regions, you get one big mountain with lots of venues. Each venue may contain different race styles. If you just want to race, it’s not quite clear how to progress. Still, I have to give them credit for not making me wait in the tram to travel to another site.
The other new tweak is the gas/nitro meter start to the Crash mode. Many articles refer to this as the Golf meter. Instead of winding up a club, you are determining how big a Nitro boost your car will get at the start. This is critical because on some courses, you will need to jump from a ramp. If you don’t get enough boost, you may just fall into a chasm and not get any points. It took me a while to master this meter. The trick is that you want to hit the button when it’s in the top Green bar, and then hit the button again when it’s in the bottom Green bar. You’ll get a full boost every time. This feature really makes the Crash mode more exciting, as you’ll constantly be retrying to figure out how to jump and land on the right set of cars for maximum carnage.

