A few weeks ago, I wrote about how I was drawn to buying Forza Motorsport, but I wasn’t sure if it was the game for me. I love racing games, but I’ve never been very good at Gran Turismo. I found the gold standard PS2 game way too realistic for my tastes and quickly sold it. I was further in doubt when trying out a demo disc and watched in despair as my car repeatedly slid off the track and crashed into barriers.
However, I did take the plunge and bought Forza, and I have loved every minute of playing it. The graphics on the game are outstanding for the XBox, combining the best of Project Gotham Racing 2 with some of the graphical tricks you’ve seen on Rallisport Challenge 2. The backgrounds are all rendered inside the engine and you can have fun watching the replays, especially scenes in Times Square where you look at the various neon signs. Damage modeling is another graphical feature, and it makes screwing up or losing races more fun. The gameplay is more realistic, like Gran Turismo, but Microsoft gave newbies several ways to enjoy the game. There are several assists built in: Stability Management, Traction Control, Anti-Lock Braking, as well as Automatic transmission. In addition, there is a “suggested driving line” feature that is incredibly helpful: it not only shows you the best driving path on the track, but turns green when you need to step on the gas, yellow when you need to take the foot off the gas pedal, and red when you need to break. This line became my point of entry to this type of game—it’s not about driving like a maniac, it’s about breaking at the right point and accelerating out of a turn.
In comparison to games like Midnight Club 3 and Need For Speed Underground 2, Forza offers a rich set of car customizations and upgrade packages. But unlike these other games, Forza’s has car classes: D (lowest), C, B, A, R, and S. Within each class, you have levels 1-4. You can easily take a D class car and buy various upgrades to turn into a B class vehicle, but you would be missing the point. The races are centered on having the same class of vehicles competing against each other. The point of the game is to take say, a D4 class car, upgrade and tune up to the limit of D1, so you can beat the pants of other D class cars. This is especially important when you go online (more on that later). It’s in this area of car tuning and upgrading that I need the most help: going online and searching various Forza forums for tuning tricks is an option. You can also look into purchasing the Forza : Prima Official Game Guide (Prima Official Game Guides) which has some useful tips. Ultimately, this is the one factor that makes Forza not a casual game to play—it requires a bit of study, some tinkering, and a commitment of time. (Mrs. Warlock says it’s all a waste of time and I should be driving her to the mall instead of driving on Laguna Seca in a Saleen S7.)





