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May 31, 2005
Ultimates Vol. 2: The first six issues

I usually don’t enjoy revamps. No matter how cheesy a comic or movie might have been in the 60s or 70s, it possessed a spirit that today’s creators can’t often match. The original X-Men series by Stan Lee, Jack Kirby, Roy Thomas, and Werner Roth had funky villains like The Mimic and soap opera machinations between Scott Summers and Jean Grey. When Marvel decided to re-imagine this as Ultimate X-Men, the results were mixed. They erased all the lovable qualities of the characters that made them so unforgettable in favor of Jerry Bruckheimer style action. I had written off the Ultimate line of comics for good, and when the updated version of The Avengers appeared, I didn’t buy it until the trade paperback appeared. And I was glad I did, because unlike the other series, this one has heart. Mark Millar spent the time to explore each of the characters before sending them off into action. He updated the series in a way that made sense, by having everyone look at Thor as if he were a nut job and Bruce Banner as a misanthropic nerd. The first trade paperback introduced the Ultimates, while the second put them into action against an updated version of the Skulls.
Now the third arc is complete and you can probably get them all in comic stores today. Pick up Marvel Must Haves with Ultimates V2 1-3, and then get single issues 4-6. Rather than having one story spread among six issues, Millar breaks it up into smaller stories that form a mystery. In the first three issues, someone leaks to the media that the Hulk is really Bruce Banner and the whole massacre of innocent New Yorkers was really the Ultimates’ fault. The Hulk goes on trial and is defended by Matt Murdock. Those old timers in the audience will remember the issue of the 70s Hulk where he got the same defense attorney. Unlike that story, this one concludes as it probably would in the real world, but I don’t understand why the government chooses this particular method of execution. Ultimates V2 4-5 deal with the origins of Thor: is he really a Norse God or is he another super soldier variant? A scientist in Europe, Thor’s brother, claims to have invented the hammer and harness that gives Thor his powers. Thor says that this fellow is really Loki who is bending reality and causing the Ultimates to turn against him. The Ultimates go after Thor and it isn’t your regular superhero slugfest.
Ultimates 6, which just came out last week, had me rolling my eyes when I first heard about the Ultimate Defenders. Marvel can’t ever seem to get the formula right for the regular Defenders, why try it here? But it does work, because Millar goes for comedy. The Ultimate Defenders are a bunch of wannabees with no super-powers: Nighthawk, Son of Satan, Power Man, and Valkyrie. They are basically grown-ups playing dress up, hoping to get corporate sponsorship by inviting Hank Pym to join them. Pym is at his lowest point, having been ostracized from the Ultimates, and he can’t get back in even though he’s created two robots: The Vision and Ultron. The government has taken his Giant-Man formula, improved it and given it to other soldiers. All Pym has left is a new power to shrink and control ants (whenever he can find them). He tries to make a new start with the Defenders, but this is team that has to take a cab to a crime scene. At least he gets a girlfriend out of it with the Valkyrie, but her last request to him will have you laughing hysterically.
Cutting across all the issues is the conspiracy to undermine the Ultimates. Someone on the team is sabotaging their operation. In the first issue of Vol. 2, we see the Ultimates invade Iraq on a rescue mission. We see on the last page of the Defenders issue that this hidden agent is objecting to the misuse of their powers. It’s this threat that carries over into the next six issues, and I can’t wait to see what happens next. Nuff said.
May 30, 2005
Forza Motorsport and Fanatec Speedster Forceshock Wheel: Peanut Butter and Jelly!
A few weeks ago, I wrote about how I was drawn to buying Forza Motorsport, but I wasn’t sure if it was the game for me. I love racing games, but I’ve never been very good at Gran Turismo. I found the gold standard PS2 game way too realistic for my tastes and quickly sold it. I was further in doubt when trying out a demo disc and watched in despair as my car repeatedly slid off the track and crashed into barriers.
However, I did take the plunge and bought Forza, and I have loved every minute of playing it. The graphics on the game are outstanding for the XBox, combining the best of Project Gotham Racing 2 with some of the graphical tricks you’ve seen on Rallisport Challenge 2. The backgrounds are all rendered inside the engine and you can have fun watching the replays, especially scenes in Times Square where you look at the various neon signs. Damage modeling is another graphical feature, and it makes screwing up or losing races more fun. The gameplay is more realistic, like Gran Turismo, but Microsoft gave newbies several ways to enjoy the game. There are several assists built in: Stability Management, Traction Control, Anti-Lock Braking, as well as Automatic transmission. In addition, there is a “suggested driving line” feature that is incredibly helpful: it not only shows you the best driving path on the track, but turns green when you need to step on the gas, yellow when you need to take the foot off the gas pedal, and red when you need to break. This line became my point of entry to this type of game—it’s not about driving like a maniac, it’s about breaking at the right point and accelerating out of a turn.
In comparison to games like Midnight Club 3 and Need For Speed Underground 2, Forza offers a rich set of car customizations and upgrade packages. But unlike these other games, Forza’s has car classes: D (lowest), C, B, A, R, and S. Within each class, you have levels 1-4. You can easily take a D class car and buy various upgrades to turn into a B class vehicle, but you would be missing the point. The races are centered on having the same class of vehicles competing against each other. The point of the game is to take say, a D4 class car, upgrade and tune up to the limit of D1, so you can beat the pants of other D class cars. This is especially important when you go online (more on that later). It’s in this area of car tuning and upgrading that I need the most help: going online and searching various Forza forums for tuning tricks is an option. You can also look into purchasing the Forza : Prima Official Game Guide (Prima Official Game Guides) which has some useful tips. Ultimately, this is the one factor that makes Forza not a casual game to play—it requires a bit of study, some tinkering, and a commitment of time. (Mrs. Warlock says it’s all a waste of time and I should be driving her to the mall instead of driving on Laguna Seca in a Saleen S7.)
I’ve played Forza for about 12 hours now and I am nowhere near the end. There aren’t that many tracks compared to other games—and this about the only negative thing I can say about the game. There are several real life race tracks and others in real locations like New York City, where you run laps. Other tracks involve Point to Point races that Microsoft’s designers have created on their own, and these are a lot of fun as well. I’ve spent most of my time in the Career mode, but there are quite a few races in the Arcade mode. IGN reports that there are 70 hours in the Career mode and I have a feeling this figure may be a bit conservative for me.
I started playing Forza with the regular Xbox controller type-S. I was progressing decently enough, but I kept looking at demo booths where people were playing GT4 with the fancy Logitech wheel. I read several reviews of the Fanatec Speedster ForceShock wheel, hemmed and hawed, then finally picked one up at Gamestop. The minute I started using the ForceShock I felt a big difference right away in playing Forza. Yes, this is how the racing games are supposed to be played--they go together like PB&J! It took a few turns to get the hang of the wheel, and then it made a big impact on my races. The ForceShock has an excellent feel; the grip on the wheel is almost like a real car. It rumbles and shakes violently when you crash into walls or slide off into the dirt part of track. It does not have the resistance features that other gamers say that the Logitech wheel does on the PS2, but it’s pretty damn good. After analyzing the reviews of the cheaper Xbox wheels, I concluded that very few of them were good, save for the MadCatz MC2 wheel, but that one model specifically made for the Xbox is hard to find now. Several gamers reported that they beat their best times immediately after using the ForceShock wheel and I would have to agree. It’s made a big impact on my experience with Forza and I highly recommend it. I’m not sure it’s great with every racing game: I’ve tried it with Midnight Club 3 and Need For Speed Underground 2 with mixed results. The ForceShock has programmable modes that you can adjust for any game, so I will be playing around with these. Possibly the only downside to buying the ForceShock is the imminent arrival of the Xbox 360: we don’t know if this wheel will work on that platform. I’ve decided I will get another year out of my Xbox with the various games coming out and that’s fine for now.
I’ve only played about a dozen times on Xbox live, but it’s a blast. Like Project Gotham Racing 2, Forza is seamlessly integrated into Xbox Live from the moment it starts—a trend I’d like most other titles to adopt. You can view your rankings as soon as you finish a race, download ghosts or car setups, etc. For Multiplayer matches, I started off in Class D, thinking that my recent experiences would help me smoke everybody. Man, was I ever wrong! I found my Audi TT getting creamed by several Honda CRX-SI cars. Later I found nearly every gamer was choosing the CRX-SI as their Class D car. There are various places online where you can figure how to tune a CRX to make it so fast and it’s become common knowledge. I made up for losing in later matches with Class B, A, and S cars where I managed to pick the right one and negotiate around tracks to win a few races.
In case you can’t tell, I’m utterly fascinated with Forza on almost every level. It’s a great achievement on the Xbox. I’m just a bit disappointed in the low amount of tracks. It’s a shame that Microsoft won’t make any more games for the Xbox 1, I think they could squeeze even more performance out of it. In any event, when Forza 2 comes out for the 360, I am sure I will have to get it. I am hooked!
May 26, 2005
Alex Ross Justice #1 Preview
Cowabunga! Check out this preview of Justice #1 over at Wizard. Looks fantastic as you can see. Ross painting over Krueger's pencils does really look like Ross had laid out the page for himself. And unlike those treasury editions, we will see Ross drawing the JLA fighting super-villains, although we only see them trying to fight some kind of super-natural fire here.
I'd love to see Ross do a Legion of Super-Heroes special one day. Wouldn't it be cool, especially if he used those kinky uniforms from the 70s? He did a wall poster like that and I was in hog heaven.
Posted by Kid Flash at 3:25 PM | Permalink | Comments (0)May 25, 2005
Steve Englehart's Coyote comes out of the wilderness
Steve Englehart's Coyote series, one of the first independent, creator-owned titles to make a big splash in the 80s, is getting collected by Image Comics. I remember this series quite well. It was first published in Eclipse magazine, and for the time, it was very daring material. Marshall Rogers did an excellent job with very detailed artwork, and Steve's script tred that line between New Age hero and action scenes that kept the story moving. I also remember Marshall drawing a naked woman that Coyote had a relationship with (who had been trying to kill him a few pages earlier)--like I said, for those times, very graphic.
After this initial origin tale was finished, Archie Goodwin had the good sense to bring Coyote to EPIC Comics as a launch title. I remember buying this and DREADSTAR and being very excited about both. Steve Leialoha, one of the most talented and unsung artists of this period, drew the first two issues of Coyote and did a superb job. I was disappointed when I heard that the artist was leaving and went to WonderCon. I asked him why and Leialoha replied in his usual terse manner, "That's showbiz." We got a treat with issue #3 as Butch Guice made a splash drawing this story, but he too left for greener pastures. Then Englehart was paired with a young artist named Chas Troug, which for me, killed the series. It was either Troug's style or his inexperience--it just didn't mesh with the stories that Englehart was writing. (Troug would blossom into a very capable artist later on, as evidenced by his ANIMAL MAN tenure with Grant Morrison.)
For now, I'll be glad to get this collection and also get the SCORPIO ROSE mini-series (also by Rogers) that it ties into. BTW, I found another interesting Englehart interview over here that you may want to read. Nuff said.
Geoff Johns is cleanin' up the DC Universe!
Quick quiz for you fellers: what do China, Vietnam, Czechoslovakia, and the DC Universe have in common? As any coon in the wilderness knows, they were all taken over by communists. Now in the DC Universe it happened in 1985 when one Mr. Marv Wolfman (a pretty suspicious name I think) wrote Crisis on the Infinite Earths. He even brainwashed an otherwise good feller, George Perez into drawing it. Wholesale slaughter occurred: almost every good feller on Earth 2 perished. And a good girl perished, too, the Huntress. Man, her outfit was tight and knockers were big. The current Huntress can’t hold a candle, even with 500 situps a day, I still think she needs more enhancements. But I digress when onery women folk come to mind…
Now we have one feller rightin’ the wrongs and settin’ things back on track: Mr. Geoff Johns! First he helped bring back Hawkman, and he made sure that Katar or Kotor or Cotor is a Republican, and that’s all right with me. He had Flash rebuild Keystone City with all-American steel in a matter of minutes. Then he brought back Hourman, got him out of that Limbo commie trap of Per Degaton where they probably have to watch re-runs of thirtysomething. And now we have Mr. Hal Jordan, the true blue ace-hardware man of test pilots, back as Green Lantern! He kicked that red-ass tail of Sinestro, who I knew for twenty years was always behind Jordan blowin’ up Los Angeles. (Although, if an American city had to blown up, wouldn’t you want it to be Ell-Lay?)
There’s one evil Democrat left in the whole DC Universe: Maxwell Lord! Now you may think this Lord feller ain’t so bad. But let me ask you, doesn’t he want to control the DC Universe through a big, centralized computer called OMAC? If that ain’t like the Democrats wantin’ more say in our lives, then I’ll be runnin’ out on the highway and askin’ my best bud Joe Bob to run me over with my own semi-truck!
I’d better run out to my local 7-Eleven and get all the latest DC tie-ins. For now, ten-four good buddies, and don’t forget to rotate your tires every 5000 miles!
Posted by Cousin Dick at 1:35 PM | Permalink | Comments (0)Shocker: Developers don't push console hardware!
This title is somewhat of a joke. Look at Gran Turismo 4 and then look at almost any other PS2 game, you'll see the difference. One set of game developers chose to fully utilize the hardware and others did not. Ditto for XBox: look at Doom3, Forza, Halo 2, then look at most third party ports, they suck. Now reading John Davison's blog at 1up.com, I see that Alex Ward from Criterion (Burnout series) confirms this to Davison: "You'll never, ever see what the Xbox is really capable of," he confessed. "No-one's anywhere near tapping into the power of the thing, and it's being replaced already. We're pushing the PS2 at about 60% with our stuff, and I bet we're not close to that with Xbox." Davison himself noticed this when looking at a 360 title and seeing that it's not much different than the forthcoming Burnout Revenge. Yep, you're gonna have to pay big bucks for a 360 because game companies don't want to spend the time pushing the current hardware. Nuff said.
Posted by Kid Flash at 12:20 PM | Permalink | Comments (0)May 24, 2005
Nerdy News for Tuesday, May 24, 2005
Rich Johnston's back from maternity leave with a whopper of a story concerning Alan Moore. Moore's pissed about DC\Warner representing him as over-enthusiastic about the upcoming V FOR VENDETTA movie, so pissed that he's pulling League of Extraordinary Gentlemen Vol. 3 away from DC and into the publishing hands of Top Shelf. Johnston also reports that the "Wolverine: Enemy of the State" hardcover has a page that is missing dialogue captions. Millar's comment on his message board: "I like to see these Marvel misprints as a big fuck you to all the lazy bastards who wait for the trade." Yeah, right, I'm still waiting for your over-priced WANTED trade, sucker.
Speaking of collections, here's a list of the trades coming from Mighty Marvel later this year. Now I hate what Bendis is doing to the Avengers, and I've sworn not to buy the single issues; trades are a different story. I will order NEW AVENGERS VOLUME 2: SENTRY HC because of this teaser: "For an entire year, all of comicdom has been asking: Who is the mystery Avenger: Well, Ronin is here and just in time as one of the powerful villains from the Breakout has already set up show and needs to be taken down before any more damage can be done. Who is Ronin? Here's a hint: He's not Daredevil." And just because I'm feeling generous towards Bendis today, here's a spoiler from Wizard magazine. Apparently after the House of M concludes, one of these shocking things will happen in the Marvel Universe:
- Daredevil identity becomes secret again.
- Peter Parker is no longer married to Mary Jane.
- Wanda becomes Sorceress Supreme.
- Thor will save the day and return to the Marvel Universe.
- The Ultimate Universe and 616 (Marvel Universe proper) will merge.
- Mutant population will drop to 300 mutants.
I can see the Daredevil or Thor thing happening quite easily, just like an episode of Star Trek, things get reset back to their original state so no real change happens. An Ultimate\616 merge would be too radical, although a Peter Parker split with MJ would be something most writers would relish.
We have to return back to DC for our final note about an interview with Gail Simone about Action, Birds of Prey, and Villains United. Nuff said.
Posted by Kid Flash at 12:03 PM | Permalink | Comments (0)May 23, 2005
Nerdy News for Monday, May 23, 2005
Brian Bendis is pulling out the stops to get me to buy New Avengers. Steve McNiven, David Finch, the super-babelicious Spider-Woman (I never realized how great that costume was until Finch drew it), the return of the Sentry, and now Neal Adams doing this special variant cover to New Avengers #7 (click to expand). Pretty great, reminds me of Sauron falling off that cliff in Adams' X-Men run. Though I try not to speak of Bendis, I must point you to this interview concerning his involvement in the Ultimate Spider-Man videogame, which looks tremendous.
Moving on to DC, there's a great interview with Jeff Loeb on his final Superman\Batman arc where he's out for blood: the World's Finest take on "The Maximums", a thinly veiled swipe at the Ultimates. Ed McGuiness returns to draw this arc and it looks to be a whopper. Leob reveals something about the first Pulse arc that I never realized: the Green Goblin murdered reporter Teri Kidder in issue #2: Teri Hatcher combined with Margot Kidder, get it? There's Bendis again, he just pops up everywhere. Loeb is fed up with Marvel taking pot shots and now it's his turn. Then there's a great interview with DC's head honcho, where he talks about Infinite Crisis, Grant Morrison, and the All-Star line. If you're getting excited about this like I am, check out the latest Batman and Superman issues, they are all tied into the ongoing continuity. And if you want to see Batman confront his super-buddies over getting mind raped, creating OMAC, and uncovering the truth about Blue Beetle, check out this schweet 10 page preview of OMAC #2.
More evidence that Lucas is not going to the Light Side and stopping with Episode 3: Australian actor Matthew Newton might be part of the new Star Wars TV show.
Finally, play the funeral march music, because The Flash just lost one of his greatest writers: Geoff Johns has announced he is leaving the book. Sob! And if you cross-check Didio's interview that I mentioned above, you will see there is little chance that Johns will do an All-Star Flash book. But we can console ourselves with the knowledge that Darwyn Cooke will write an arc of the Flash after Johns' exit. Nuff said, I'm too verklempt.
May 22, 2005
Best Collections of 2004
Now that we are almost halfway into 2005, I thought it was appropriate to look back at 2004’s notable graphic collections featuring super-heroes and super-teams. There were many memorable tales, and if you’re just getting back into comics, they’re all nicely collected and ready to read. Nearly all of them were involved in re-interpreting classic super-hero myths.
Fantastic Four, Vol. 2: Now there I go, contradicting myself once again, like I’m Jimmy Carter or something. (Dad would have a fit.) Mark Waid's Fantastic Four doesn't re-invent Marvel's first family as much as re-invigorate it. The story involves the aftermath of the team’s recent collision with Dr. Doom. Instead of just waiting for Doom to reappear and wreck havoc in their lives, Reed Richards decides to invade Doom’s country Latveria and dismantle the good Doctor’s infrastructure. This move naturally upsets the United Nations and S.H.I.E.L.D., so Nick Fury gets involved with orders to take down the FF. You’ve never seen Reed Richards like this: angry, driven, and proactive in taking steps to remove the world’s greatest super-villain. Yet it seems like Marvel super-heroes can’t act this way without paying a terrible price. It all concludes in a journey that has the FF paying tribute to their Creator. Mike Wieringo is right up there with the classic FF pantheon of artists. The Thing has never looked so good since Kirby and Byrne drew him, and The Torch's red-glow flame-on is a take on Alan Davis' approach. Ringo is able assisted by Paul Mounts on the colors, who makes the Thing's rocky hide seem three dimensional. Sue Storm ain't bad lookin' either, in a MILF kind of way. I sure wish that Gail O'Grady could play Sue, did you ever see "Sex & the Single Mom" on Lifetime? Watching that allowed me to process the grief I felt when Mark Waid left the FF. Nuff said, but if you like classic FF tales, you’ll love this collection.
Formerly Known as the Justice League: It’s hard to believe now, but back in the late 80s, the irreverent Justice League by Keith Giffen and J.M. DeMatteis was all the rage. This humorous take on the gathering of DC’s mightiest super-heroes was so popular that it spawned another title, Justice League Europe. Now it returns with Maxwell Lord, the headmaster (so to speak), forming a non-profit outfit called Super-Buddies. He opens it up in a strip-mall and looks up the most famous cut-ups of the old JLA: Blue Beetle, who has semi-retired and runs Kord Industries; Booster Gold, who is somewhat of a gigolo and has married an older woman for money; Ralph (Elongated Man) and Sue Dibny, who are still happily married (but not for long as this happens just before Identity Crisis); the sexy Fire, a lass who bursts into green flame and has her own pay-for-naked-fire pictures web site; Captain Atom, who normally puts out nuclear holocausts but seems to be bored enough to join Lord again; L-Ron (yes it’s a Dianetics joke), a robot with a sarcastic attitude who becomes Lord’s assistant. The one person they cannot recruit is Billy Batson, who can say “Shazam!” and turn into Captain Marvel. But who they do get is his female counterpart, Mary Marvel. Mary is actually a young girl who gets transformed into a super-buxom hero, and her naiveté provides a good share of the laughs, in a way that such films as “13 Going on 30” seem to miss. Rather than being a watered down recreation of something that happened almost 20 years ago, FKAJL is showing that the creators are better than ever. Giffen’s plot and DeMatteis witty banter is very funny and Kevin Maguire can draw an endless array of facial expressions as well as draw exciting action scenes. If you like to laugh at super-heroes, you’ll love this.
The Ultimates Vol. 2: Homeland Security: It took nearly a year for these 6 issues to be published, but it was worth the wait. Where else can you see Captain America cutting loose like this? When he finds out that Hank Pym is a lousy wife beater, he finds Pym in a bar and berates him into becoming Giant Man for a beat down. Even when he’s the size of a skyscraper, Pym is no match for Steve Rogers. Then we have this groovy extra terrestrial threat of the Ultimate Skrulls, the Ultimate versions of Hawkeye and Black Widow, and a chance for Ultimate Hulk to kick some Ultimate Alien Ass. Iron Man and Thor are pretty interesting as well. I hate most of the Ultimate line, but this re-visioning of the Avengers hits every note right, updating the characters for the modern era but not disrespecting their origins. If you haven’t read the first or second volumes yet, you need to get them, now, Muad’Dib.
Supreme Power, Vol. 1: Call this the Ultimate version of the Justice League that DC is too chicken to publish. When it first appeared we thought this would be a simple updating of the old Avengers’ “Squadron Supreme” concept of JLA-like doppelgangers in another universe. But it takes the origins of Superman, Batman, Wonder Woman, Green Lantern, and the Flash, and completely turns them around. This version of Superman, Mark Milton (aka Hyperion) comes to Earth in a rocket, but then he’s taken into custody by the US government. Trained to be a secret weapon, he’s raised in an environment designed to help gain his trust—basically everyone he knows is a government agent. In Vol. 1 we saw Mark and the other heroes discover their abilities, and in Vol. 2 Mark uncovers the truth about the government’s deception. He has an explosive encounter with Joe Ledger, (aka Spectrum), and also meets this world’s version of Wonder Woman (who is not on a mission of peace). I highly recommend this series, especially in collected form.
Sleeper Vol. 2: All False Moves: If James Ellroy wrote about superheroes, it would probably come close to a series like this. Holden Carver is a secret agent living a double life, infiltrating a criminal organization operated by a mastermind called Tao. The only problem is that no one in the US government knows about Carver’s undercover role since his mentor is in a coma. That leaves Carver alone to foul up the machinations of Tao, Peter Grimm (Tao’s lieutenant), Miss Misery (his lover) and Genocide Jones (his criminal best friend). If you remember a TV series called Wiseguy, Sleeper resembles that in several ways. In nearly ever chapter, Carver is given an assignment by Tao to steal, sabotage, or murder. As Carver twists and maneuvers to get out gracefully, he knows he’s one false move away from getting destroyed himself. If you like dark, adult versions of super-powers, or if you just like spy fiction, this is for you.
Superman: Red Son: One of the best Superman stories in years is this tale by Mark Millar. It’s an Elseworlds story (meaning that it’s an Imaginary story that doesn’t affect continuity) that retells the Superman legend by seeing how things would have turned out if Superman’s rocket landed twelve hours later in the former Soviet Union. Rather than growing up in Smallville, Kansas, this Superman grows up on a collective farm in the Ukraine. The story begins back during the cold war when President Eisenhower announces to the nation that the Soviets have a new weapon in their arsenal: Superman. After his abilities are demonstrated on (black and white) television, Americans face a new “red scare” where Superman could potentially threaten any US city. Yet even though he is Stalin’s right hand man, somehow this makes the decent core of Superman’s personality shine through even more. The one person that America has to stop Superman’s threat is Lex Luthor, who in this world is a brilliant and trustworthy scientist. There are alternate takes on Wonder Woman, Lois Lane, Braniac, Bizarro, and of course, Batman. How many times have we seen Batman fight Superman? Here it’s a different story: Batman’s parents were killed by Stalinist guards and he sees taking down Superman as a blow against the communist regime. The artwork by Dave Johnson is well suited to this tale, and his redesign of the classic Superman symbol with the hammer and sickle is well executed. As for Millar, he loves Superman so much that he’s vowed to take over the ongoing Superman series one day with his Ultimates partner, Bryan Hitch. Let’s hope that we will see that dream come true.
Superman: Secret Identity: This is another Elseworlds story, but this mini-series was inspired by a one-shot DC Comics Presents #87, published during the last months of the infamous Crisis on Infinite Earths
. In that story, Superman met Superboy of Earth-Prime. Earth-Prime was like our Earth, without any superheroes. While Kurt Busiek never calls this world Earth-Prime, it has all the hallmarks: Superman comics, toys, and movies are available, and a young boy with the name of Clark Kent takes an awful lot of ribbing. His parents live in Kansas and called him Clark as a joke: naturally he has Superman themed birthday parties and gets teased about girls called Lois or Lana. One day in the woods, Clark discovers he can fly, and he has other powers as well. He approaches this with caution, not telling his parents or friends. He learns the value of keeping his abilities a secret in order to have a truly private life. Yet even with a secret identity, he doesn’t truly become a public super-hero like the Superman in the comics; he zips around saving people and moves so fast that no one can really see him. His life becomes complicated as an adult when the government starts tracking him down. And then he falls in love with Lois, not Lois Lane but Lois Chaudhari, and Indian-American who is not a reporter. The story follows Clark and Lois through several periods in their lives, and this Superman ages as the years progress. It’s a fascinating tale, like Red Son it captures the spirit of Superman and Busiek throws his own unique twist by planting Clark firmly in today’s multicultural world. Stuart Immonen is the artist here and it’s the finest work of his career: by providing the pencils, inks, and colors, Immonen renders all the characters in a perfect blend of shadow and light to make them seem real. If you like Busiek’s series Astro City, you are certain to love this one.
DC: The New Frontier, Vol. 2: You could call Darwyn Cooke’s New Frontier an Elseworlds story, but I prefer not to; to me, this is what happened to the 1950s era of DC super-heroes. In a way it’s a sequel to James Robinson’s excellent Golden Age series, which ended with the old guard of heroes, the Justice Society, stepping down before the HUAC in Congress. In New Frontier, we have the heroes being outlawed, Superman fighting Batman (again, yeah, but it’s pretty good), and Wonder Woman breaking the rules to go fight in an Asian country that looks like Vietnam. Barry Allen is The Flash, but he’s hunted by the Feds, and so is J’onn J’onzz, the Martian Manhunter who masks himself as a human detective. The New Frontier is a magical story about the transition from the Golden Age World War 2 era heroes to the Silver Age era in the 1960s. But even though Cooke is dealing with a different era doesn’t mean it’s a simpler era. He strips the heroes down to their core essences but preserves the complications of the specific period. And while there is currently a mini-series that’s just concluding called Green Lantern: Rebirth, this story, for my money, is where Hal Jordan really got reborn, because everyone who read this fell in love with the classic Green Lantern all over again. Jordan is involved in Korea and later as test pilot, for several chapters until he gets the ring. Cooke’s skill as a writer is complemented by his abilities as an artist, which was honed by years working in animation (he did the opening credits to Batman Beyond). By time this story is over, you’ll be rushing out to buy those old 1960s Justice League of America Archives, Vol. 1 (DC Archive Editions)
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May 21, 2005
E3 2005: Most Wanted Games for this year

The tsunami of E3 2005 is finally over. What a week, with Sith and E3, it’s hard to keep up with everything. I’ve already written about the hardware wars, but it all comes down to the games. Looking at the games scheduled for the rest of 2005 (which means no PS3 games at all), here’s what most excites me from the preview coverage.
Xbox 360
Project Gotham Racing 3: I loved PGR2. It had the perfect set of Xbox live integration which has become the standard for all other XBL titles. They’ve only released one movie for this third iteration but it looks shweet.
Tiger Woods PGA 2006: I’m a Tiger addict; I’ve bought it every year for the past four years. The screenshots on the 360 version make the grass look real and they say there are several different kinds modelled. I read on IGN that they will only have six courses which is a bummer, because the current gen Tiger has many more.
Need for Speed: Most Wanted: Another sequel, but it combines the best of the Underground features (customization) with classic NFS modes (cops and hot pursuit).
Gears of War: Unreal guru CliffyB’s newest game looks pretty cool. I am not too sure about this new “second-person” viewpoint that combines first-person and third-person views. I just received my copy of Game Informer and it has a great article on this game.
Quake 4: The movie at E3 looked fantastic. ID is cranking this one up with awesome single and multiplayer features on a DOOM 3 engine for the 360.
Perfect Dark Zero: Can only go by the video shown on the MTV special but it looked like a cool shooter. Microsoft did show it behind closed doors at E3.
Top Spin 2: Everyone loved this on the old Xbox, now it’s back and with a Tiger-like calendar mode for playing events and unlocking items.
XBox:
Burnout: Revenge: It looks like Criterion found a way to tweak this and make the fourth iteration worth your while. Jumps, crashbreakers during takedown races, and new ambient lighting. Of course, will you still want it if you have Xbox 360? We could say the same about all Xbox 1 titles.
Star Wars Battlefront 2: I wasn’t happy with the first game, it looked rushed to market for the DVD release date. The sequel has tons of single player content and space battles. I’ve seen videos where you can jump into an X-Wing and fight alongside Star Destroyers or lead landing parties on the Death Star. God, I miss X-Wing vs. Tie-fighter.
Black: This is from the makers of Burnout and it promises to do for first-person shooters what the former game did for car racing. Pure adrenaline speed shooting. There’s only a few screenshots and no videos, but I’ve gulped down the cool aid on this one.
Ultimate Spider-Man: Last year’s Spider-Man 2 had the awesome scaled down version of New York city. This title takes that same city model and combines it with a more cartoony Spider-Man that resembles the MTV series a few years ago. Bendis helped developed the story and you get to play as Venom, too.
Far Cry Instincts: The great shooter from the PC comes to Xbox and from the screenshots it seems like they have a done a great job with the graphics engine. It has new modes and features not found on the PC.
Sony Playstation Portable
Burnout Legends: This takes the best tracks of Burnout 1-3 and combines it with the Burnout 3 gameplay innovations like takedown and Road Rage. Damn, my little PSP is hungry for this one.
Biggest No-Shows of E3 2005:
For the PSP: Madden 2006 and Gran Turismo. It looks like Gran Turismo won’t come out this year on the PSP.
Biggest Innovation of E3 2005:
Wireless controllers are now standard along with HD TV support.
Best Babe of E3 2005:
IGN Insider has three videos of the booth babes from the show floor. After a while, all the silicone begins to look the same. My favorite babe is still XPlay’s Morgan Webb, especially after seeing this video interview she did with Mike Capp on Unreal Tournament 2007. When Morgan says, “I gotta have my flak cannon”, you know this chick is for real and she does play games. Viva La Webb, baby!





